About Me
I am an award-winning sound designer and lifelong game developer. I have worked on-site at major AAA video game studios and contributed to the success of blockbuster titles including Call of Duty and Halo. I bring a unique combination of strong technical skills and groundbreaking creativity to every project.
From a young age, I have explored many creative mediums including game design, filmmaking, and writing. When I was 8 years old, I discovered Adobe Flash and used it to create short animated films. This experience led to my interest in sound design.
Another one of my favorite hobbies as a kid was creating maps for Unreal Tournament 2004 (Unreal Engine 2.5). Blocking out massive playable environments and bringing them to life with a wide range of assets was incredibly satisfying. This experience has proven to be highly valuable in my career.
As a teenager, I built Flash games and published them on sites like Kongregate. To this day, few experiences can match the excitement that I felt when people started playing them and leaving comments. This feedback motivated me to learn everything that I could to become a better game designer and programmer. Several of my games were sponsored by Flash game websites. I am eternally grateful to everyone who played them. Nowadays, I work in Unity and will release a project when the time is right.
Let’s connect! I would love to hear about your project, whether it’s a mobile game, AAA game, or form of linear media.
Credits


Audio Designer
Raven Software
Release Date: 2024

Audio Designer
Raven Software
Release Date: 2021

Audio Designer
Raven Software
Release Date: 2020

Audio Designer
Raven Software
Release Date: 2020

Sound Designer
343 Industries
Release Date: 2020

Sound Designer
343 Industries
Update Shipped: 2019

Audio Artist
BioWare
Release Date: 2019

Audio Artist
BioWare
Update Shipped: 2019

Associate Sound Designer
Sledgehammer Games
Release Date: 2016